Top 5 Worst Video Game TV Adaptations: New Study Shows Audiences Find Big-Budget Franchises Depressing

Los Angeles (Press Release): A new study has revealed that “Witcher: Blood Origin” is the lowest-rated video game adapted for television in recent years. Online gaming magazine Gaminggadgets.de analyzed the online audience scores of video game TV show adaptations over the past six years, to determine which shows have been the least popular among fans.

Audience review scores were taken from Rotten Tomatoes, IMDB, Metacritic, and IGN, to calculate an average score out of 10 for each adaptation. Each TV show was then ranked from lowest to highest score, to determine which was the least popular.

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Witcher: Origin of Blood (2022)
An image from Witcher: Blood Origin (2022)
An image from Witcher: Blood Origin (2022)

This one ranked the lowest of all entries with an average audience score of 3.6 out of 10. Although it received a 7 out of 10 from IGN, it also received a 1, 2 out of 10 on Metacritic and 13% on Rotten Tomatoes. “Witcher: Blood Origin” is a fantasy miniseries created by Netflix that serves as a prequel to “The Witcher” (2019), ranked sixth overall. Both series are adaptations of the Witcher game franchise.

Resident Evil (2022)

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An image from the 2022 Resident Evil TV show
An image from the 2022 Resident Evil TV show

This one comes in close behind in second place with an average audience score of 3.83 out of 10. It also received a 7 out of 10 from IGN, but only got a score of 1, 5 out of 10 on Metacritic and 26% on Rotten Tomatoes. IMDB rated the series lower than “Witcher: Blood Origin” with 4.2 out of 10. “Resident Evil” is an action horror television series loosely based on the video game series of the same name and published by Netflix.

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Resident Evil: Infinite Darkness (2021)
A promotional poster for Resident Evil: Infinite Darkness
A promotional poster for Resident Evil: Infinite Darkness

This one placed third with an average audience score of 5.48 out of 10. Its lowest individual scores were a user rating of 41% on Rotten Tomatoes and 5 out of 10 on Metacritic. “Resident Evil: Infinite Darkness” is a Japanese action horror animated miniseries created for Netflix, based on the “Resident Evil” video game series.

Halo (2022)
A still from the TV show
A still from the TV show “Halo”

It came fourth with an average audience rating of 6.08 out of 10. It received 7.2 out of 10 and 7 out of 10 from IMDB and IGN respectively, but its overall rating was reduced to 4.9 out of 10 from Metacritic. “Halo” is a science fiction television series developed for the streaming service Paramount+, based on the video game series of the same name.

Castlevania: Nocturne (2023)
A crate from Castlevania: Nocturne
A crate from Castlevania: Nocturne

This one placed fifth with an average audience score of 6.6 out of 10. Its highest score was 9 out of 10 from IGN, although it received 45% from Rotten Tomatoes and 4.6 out of 10 from Metacritic. “Castlevania: Nocturne” is an adult animated action series created for Netflix and based on the video game series of the same name, specifically “Castlevania: Rondo of Blood” (1993).

“With adaptations for games like “Fallout” and “Bioshock,” as well as other installments of existing series in the works, we wanted to delve deeper into what has worked well, and not so well, with audiences so far.” , explains Nico Arnold, editor at Gaminggadgets.de.

“Video game adaptations must strike a balance between appealing to an existing gaming audience and attracting new viewers. Otherwise, they can end up alienating both demographics if they don’t follow the source material and are poorly written and directed.

“Notably, four of the last five entries are live-action adaptations, which could suggest that animation is the most suitable medium for video game adaptations, due to its similarity in style to the original formats.

“With the exception of HBO’s adaptation of ‘The Last of Us,’ live-action adaptations, such as ‘The Witcher: Blood Origin’ and ‘Resident Evil,’ tend to receive much lower ratings on average .”

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